

This tutorial/example demonstrates how to make and use a hearts-style health system like you see in the Legend of Zelda games. This is a pretty basic how-to to learn how to make the vertical areas from SMB3 or any game that includes this feature.Īll you need of this how-to is the "Handle Horizontal Wrapping" code block from Step and the Draw.

This how-to will teach you how to make the bowser statue lasers found in the last level of SMB3.Ī complete dialog engine with customizable mugshots and a basic Yes/No question. Primarily made for sloped floor in platformer games, but you may find other uses for it. This very simple tutorial shows you how to find the intersection in a customizable vector slope with a horizontal or vertical line. zip file contains a preview, an editable for GMS1.4 (.gmz) and a editable for GMS2 (.yyz) includes coloured text, wiggly text, and shaky textĮffects toggled with escape characters in text:Ī set of particle effects that you can use on your own projects. This Game Maker Studio project shows you my method of saving a custom map's. One of the problems with making level editors is that people can just go into the saved map files and change what they want when the content of the files is easy to read. Support for moving tiles including moving slopes.

Pixel perfect movement & collision handling (Floor method based on Matt Thorson (celseste dev) work). A simple to use platforming framework for Game Maker Studio 1.4/2*.
